
However, each race still plays very differently, and many of the distinctions between them remain the same. The unit selection is much more diverse, allowing for multiple playstyles, and ensuring that every race has something to counter something an enemy pulls out.

The mod has all nine races from Soulstorm, plus three more, bringing the roster up to twelve:

Since the scale of battle is much larger in this mod, it's absolutely essential. This is standardized across races, making it much easier to make sense of all the new units.Īdditionally, it allows you to zoom out really far, even to the point of seeing the entire battlefield. Mousing over a unit, either on the battlefield or on the build screen will give you its full relative stats, telling you what units it's good against and what kind of performance it will have on the battlefield. No having to remember that a turret is "H" for Imperial Guard but "B" for Space Marines. For example, top row is qwert, second is asdfg, third is zxcvb, etc. It has tons of changes to the UI, such as making it so that the key bindings match the location of the button on the selected unit/building's menu.

It's a mod that both fundamentally changes the gameplay and gives you tons of new units to play with.

If you don't care about the single player campaign, (and for Soulstorm, you shouldn't) you can get Ultimate Apocalypse.
